Unity, visible
to your AI.
No narration.
No log pasting.
Local Unity flight recorder + MCP server. Records the last 10s → Capsule (timeline, suspects, receipts).

What your AI sees
"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
Fromreprotoansweranswerwithout thenarrationnarration.
One command → timeline, suspects, source-linked context.
Unity Play Mode Active
Game scene running...
How It Works
See how Aether captures and transfers your game's runtime state to your AI assistant
State Scanning
Aether scans and captures every detail of your game's runtime state. No manual logging or debugging needed. Your AI gets complete context of what's happening in real time.
Data Transfer
Watch as game state flows seamlessly from Unity through the digital pipeline into your AI assistant. The capsule travels through a transparent glowing tube, expanding around the data as it moves—just like a digital transfer system.
Identify
Your AI assistant analyzes the captured state and identifies issues, patterns, and opportunities. With complete context, it can pinpoint exactly what happened and why.
Fix
Armed with full visibility, your AI can now provide precise fixes and optimizations. No more guessing—every solution is based on complete understanding of your game's runtime state.
Let your AI see what you see in real time Automatically
Your agent has full view of the latest gameplay. Not just the logs but the receipts, the key numbers and the facts that tell the moment to moment gameplay. So you don't have to narrate what happened. Saving you time and tokens.
























































Data Flow Architecture
How Aether connects your Unity game to your AI IDE
Unity Editor
Your game project
This runs locally in your project.
10x your development speed
With Aether MCP, you're not manually copy pasting logs or describing screen state. That's done for you automatically.
aether_tailRolling buffer of logs + errors, queryable by your AI.
No more copy/paste.
aether_markInstrument your game with cheap anchors: input, interactions, state changes — all timestamped.
Track what matters.
aether_snapshotSurgical snapshots — limited depth and fields. (GTML)
Enough to reason, not enough to melt tokens.
aether_packageSurface likely problem areas from recent events, exceptions, and state changes.
Hints, not diagnosis.
aether_packageSave a runtime moment as a Capsule: timeline, suspect hints, and context for your agent.
One command, complete context.
aether_snapshotSelect any GameObject in Play mode — instant snapshot sent to your AI.
No context switching.
Aether Bridge vs Aether Blindsight
Everything you need to choose the right tier for your workflow.
| Feature | BridgeFree | Blindsight$15/mo |
|---|---|---|
| Core Tools | ||
aether_snapshotGTML snapshot of current object/scene | ✓ | ✓ |
aether_tailFetch recent events (no copy/paste logs) | ✓ | ✓ |
aether_markAnchor a moment in timeline | ✓ | ✓ |
aether_clipSave time-window clip to disk | ✓ | ✓ |
aether_getClipRetrieve saved clip by ID | ✓ | ✓ |
Disk-backed clipsClips persist across restarts | ✓ | ✓ |
| Pro Features | ||
aether_packageCapsule (compiled diagnosis bundle) | — | ✓ |
Ranked suspectsTop suspects with confidence scores | Limited (top 3) | Full (top 10) |
Suspect receiptsSource links and file:line references | — | ✓ |
Export optimizationExport block optimized for LLM context | Minimal | Full |
Context compressionRicher compression + minimal context | — | ✓ |
| Support & Access | ||
Community supportDiscord, GitHub discussions | ✓ | ✓ |
Priority supportDirect email support | — | ✓ |
Coming soon to Aether Blindsight:
Never solve the same bug twice
A Capsule packages a runtime moment: timeline, grouped errors, suspect hints, and an export block for your agent.
Suspects are heuristics-based hints, not definitive diagnosis.
Card bank desync — Water Sprite
15s • Frames 876–891 • Scene: GameScene
Case-sensitive comparison causing lookup failure
Registry not updated after new card creation
SyncBank() called before card registration complete
Agent-ready export block (blurred preview)
Choose Your Plan
Start free. Upgrade for crash capsules + ranked suspects.
- aether_snapshot — GTML snapshot of current object/scene
- aether_tail — fetch recent events (no copy/paste logs)
- aether_mark — anchor a moment in timeline
- aether_clip — save time-window clip to disk
- Disk-backed clips (persist across restarts)
- Community support
- Capsule packaging (aether_package)
- Ranked suspect hints
Frequently Asked Questions
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio